Soccer Betting Rules
1. Match Betting: All soccer bets are settled based on the result at the end of 90 minutes of play, including injury or stoppage time, unless specifically stated otherwise. Any goals, corners, free kicks, goal kicks, bookings, penalty shootouts, golden goals or any other action that occurs during extra time will not count towards your bet.
The exceptions to this rule are in relation to friendly matches. These matches will be settled based on the result when the game finishes (excluding any extra time), regardless of whether the full 90 minutes are played. This also includes beach soccer, where matches are specifically settled on 36 minutes play only.
If a match is played in a non-standard format, i.e. 3 or 4 periods, then all ‘Half’ related markets will be graded as 'No Action'. If a match is scheduled to be played for longer than 90 minutes, i.e. 3x 40 minute periods, then all ‘Total’ markets will be graded as 'No Action'.
2. Postponed and Abandoned Matches: If any match is postponed, all bets on that match will be graded as ‘No Action’. Any match that does not kick off at the scheduled start time, but is played on the same day it is scheduled to do so will not be deemed a postponement. Exceptions to these rules are matches played in the below competitions, for which bets will stand if the match is played within 24 hours of the scheduled fixture;
- FIFA World Cup
- UEFA European Championships
- African Cup of Nations
- Any UK domestic cup final/playoff match
- UEFA Champions League or Europa League matches (group stages onwards)
Any match abandoned before the completion of 90 minutes play will be graded as 'No Action', except for matches that are resumed within 24 hours of the scheduled start time, or those wagers where the outcome has already been determined at the time of abandonment.
3. Venue Change: If a match venue is changed, the wagers already placed will stand, provided the home team is still the home team. If the home and away team for a listed match are reversed (e.g., the match is played at the original away team's ground), then wagers placed based on the original listing will be graded as "No Action".
4. First/Last/Anytime Goalscorer:
- First Goalscorer: If a player does not play or enters the game after the first goal has been scored, the bet will be graded as "No Action".
- Last/Anytime Goalscorer: Any player who does not play any part of the game will be graded as "No Action".
- If a match is abandoned after a goal is scored, all bets on the First Goal and No Goal will stand, but all bets on the Last Goal will be refunded. If a match is abandoned without any goal, all bets on the First, Last and No Goal will be graded as "No Action". Own goals do not count.
5. Scorecasts: Betting on the Scorecast is a single bet on who'll be the First Goalscorer of the match and what the correct score will be.
Any player who does not play or who enters the game after the first goal has been scored will be graded as "No Action". Just like normal First Goalscorer bets, own goals don't count, so your Scorecast bet will carry on to the next Goalscorer. If the match ends 1-0 and the only goal was an own goal, then bets are settled as a Correct Score.
6. Timecast: This applies to any player to score the 1st goal at the correct time. Any player who does not play or who enters the game after the first goal has been scored will be graded as "No Action". Own goals do not count. If neither teams scores a goal, the wager will be settled as a loss.
7. Double Chance: Wagers on two of three possible outcomes from three options available (e.g., home win or draw, away win or draw, or home win or away win).
8. Time of First Goal: Goal times settled as of www.flashscore.com.
9. Team to Record a Shutout Win: To predict if the team will win the match and not concede any goals.
10. Total Corners Line: The number of corners is decided by the total number of corners of home/away teams in a designated match. Retaken corners are counted as one. Corners awarded but untaken do not count.
11. Total Bookings Line: The cards shown to non-players (e.g., substitute/ reserve, manager or coach) do not count towards the total. Booking points are calculated as follows: 1 yellow card = 1 point and 1 red card = 2 points. The maximum points count per player is 3 points.
12. First Yellow Card: If the booking is a straight red card, it will be regarded as a red card but not a yellow card. In the event of two or more players receiving a booking for the same incident, the player who is shown the first yellow card by the referee will determine the outcome.
13. Man Of The Match: Unless otherwise specified, this will be settled according to the result declared by the official source displayed on www.UEFA.com.
14. Team to Win Both Halves: This wager requires you to select the team to win in both the first half and second half, separately. This means that your selection must score more goals than the opposing team at the end of each half, or 45 minutes of play, including injury time.
15. Asian Handicaps: The handicap is applied to the final result of the match and the team with the most goals after the handicap has been applied will be the winner. If the number of goals for each team are level after the handicap has been applied, it will result in a push with the stake being returned (funds are refunded). There are three types of Asian handicaps:
- Whole Ball Handicaps
- Example: Team A -2.0, Team B +2.0
- If Team A wins by three or more goals, then all bets on Team A will be a win and wagers on Team B will be a loss.
- If Team A wins by exactly two goals, then all bets on the market will be pushed and the wager stake returned on both sides.
- If Team A wins by exactly one goal, the match ends in a draw or if Team B wins the match, then all wagers on Team B will be a win and wagers on Team A will be a loss.
- Example: Team A -2.0, Team B +2.0
- Half Ball Handicaps
The handicap is applied to the final result of the match and the team with the most goals after the handicap has been applied will be the winner.
- Example: Team A -1.5, Team B +1.5
- If Team A wins by two or more goals, then all wagers on Team A will be a win and wagers on Team B will be a loss.
- If Team A wins by exactly one goal, the match ends in a draw, or if Team B wins the match, then all wagers on Team B will be a win and wagers on Team A will be a loss.
• Split Ball Handicaps (Quarter Balls)
Split handicaps, also known as Quarter Balls, are two handicaps rolled into one. The best way to understand this type of handicap is to imagine having two separate bets, with the stake split equally between the two handicaps. This can result in the following scenarios:
• Full Win: Both bets win.
• Half Win: One bet wins and the other bet draws (stake returned).
• Half Loss: One bet draws (stake returned) and the other bet loses.
• Full Loss: Both bets lose.
- Example: Team A -1.0,-1.5, Team B +1.0,+1.5
- If you place a $100 wager on Team A -1.0,-1.5, then your bet is split into two $50 wagers. The first wager is on the Whole Ball Handicap (Team A -1.0) and the second wager is on the Half Ball Handicap (Team A -1.5).
- If Team A wins by two or more goals, then all wagers on Team A will be a win and wagers on Team B will be a loss.
- If Team A wins by exactly one goal, then the stake on Team A -1.0 will be refunded and the stake on Team A -1.5 will be a loss. The stake on Team B +1.0 will be refunded and the stake on Team B +1.5 will be a win.
- If the match ends in a draw or Team B wins the match, then all wagers on Team B will be a win and all wagers on Team A will be a loss.
- For further examples of various Parlay Calculation scenarios, in which a Quarter Ball leg is included, please click here.
16. Related Contingency: You may not combine Spreads, Moneylines and/or Totals from the same soccer game in a parlay or multiple bet, even if the lines are from different segments of the game. Any wager that constitutes being a correlated wager by us will be voided and a refund issued regardless of the wager outcome.
17. Mythical Match: It is an imaginary match that involves two teams who will not be playing against each other. The result of this match will be decided by the number of goals scored by the teams involved in their actual fixtures on the same calendar day.
Rules:
- If both teams score the same number of goals, the 'draw' option is the winner.
- If a match is postponed, regular postponed match rules apply.
- If a match is abandoned, regular abandoned match rules apply.
18. Match Stats: Wagers on Attempts, Attempts on Target, Offsides and Tackles will be settled using the final stats published on whoscored.com.
FIFA Sim Betting Rules
1. All results are determined by a completely random computer simulation.
2. All games will be played with the following settings: 10 minute halves, Legendary Difficulty, Clear Weather, Normal Game Speed and CPU Gameplay Customisation set at 50.
3. All wagers have action if segment is completed or the result of the wager is already determined (1H betting, 1st goalscorer), regardless of whether rest of the game is completed.
4. If the stream is disconnected the game will be halted until the stream can be re-established. If the stream cannot be re-established then all incomplete segments will be settled No Action.
5. All settlements not covered by the above will be settled as per Bodog'sSoccer Betting Rules.
6. The game will be paused for 10 minutes at half-time for 2H wagering.
7. If the game goes to Extra Time and/or Penalties, it will be paused for 5 minutes for OT wagering
8. Any settlement disputes must be made within 10 days of the event’s broadcast. Archived videos of simulated games can be viewed on Twitch TV.
9. All games can be viewed at Twitch TV or onsite by expanding the wager options #> from the match-up in the Sportsbook.
eSoccer Betting Rules
1. Scoreboard clock is for information purposes only.
2. The scoreboards for E-Soccer leagues will display as follows:
- 2 x 4 minute Halves – Will display 0:00-4:00 (+ injury time) First Half and 45:00-49:00 (+ injury time) Second Half.
- 2 x 5 minute Halves – Will display 0:00-5:00 (+ injury time) First Half and 45:00-50:00 (+ injury time) Second Half.
- 2 x 6 minute Halves – Will display 0:00-6:00 (+ injury time) First Half and 45:00-51:00 (+ injury time) Second Half.
3. All match markets are settled based on the official score at the end of regulation time, unless otherwise stated. This includes any added injury or stoppage time, but not extra time, penalty shootout time, or golden goal time.
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